Use rounding to replace a model's sharp edges with a smooth, rounded surface to improve its appearance or function. Rounding is edge-based, which means you can only round edges.
In the ordered environment, you use a constant rounding radius, a variable radius, or a combination of the two.
With the Round command in the synchronous environment, you only use a constant radius round to the edges of a part.
With blending in the ordered environment, you blend between edges, faces, or a combination of the two.
With the Blend command in the synchronous environment, you can create a variable radius round,
a blend between faces,
or a blend between surface bodies.
You can do full-pocket rounding. In other words, you can create a round where the round radius is greater than the depth of the pocket.
With blending, you can create a round with a radius less than or equal to the depth of the pocket. However, when the radius becomes greater than the depth of the pocket, the round will fail.
What are you looking for?
How do I
- Blend part faces
- Blend surface bodies
- Construct a variable radius round
- Reorder rounded part edges
- Round part edges
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