Faces Tab

Formats a part by setting options for the color of the part's faces.

Diffuse

Controls the intensity and color of light that a face reflects equally in all directions when illuminated by a light source. The direction and color of a light source also affects the amount of diffuse color that emanates from a face. The maximum amount of diffuse color is reflected when the light source is perpendicular to a point on the face.

Specular

Controls the intensity and color of specular reflections of a face. Both light direction and the shininess of a face can influence specular color.

Ambient

Defines the minimum illumination of a face regardless of which lights illuminate the face.

Emission

Controls the amount of light that appears to be generated by the face. You can use this option to make a face appear to glow.

Copy From Edges Color

Defines the selected color by copying the active color located on the Edges tab.

Red, Green, Blue

Defines a color using sliders that control the amount of red, green, and blue that make up the color. These controls also affect the settings for the Hue, Saturation, Intensity sliders.

Hue, Saturation, Intensity

Defines a color using sliders that control the amount of hue, saturation, and intensity that make up the color. These controls will affect the settings for the Red, Green, Blue sliders.

Preview

Shows you the result of your settings before you apply them.

Preview Render Mode

Sets the rendering method to be used in the Preview box. You can preview a rendering using the Wireframe, Outline, Vector Hidden Line, or Smooth Shaded methods.

Preview Object

Sets the object to be used in the Preview box. You can preview a rendering using a Cube, Sphere, or Tea Pot.

Description

Displays a description of the formatting options.

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